Michael Mindes is the Founder and CEO of Tasty Minstrel Games (TMG) which is a multiple award-winning publisher of hobby board games. In this capacity, he has grown TMG from a side business into a company approaching $2,000,000 in annual revenues, a team of 10 people, and all without any outside investment.
Entrepreneurial Role Models:
- Michael’s father
- Jeff Bezos
- Taiichi Ohno
- Gary Vaynerchuck
When business started difficulties overcame:
“I had to do what my mum said; even when I was very young I had a business doing this or a business doing that but when it comes to actually running my own business making games, I had to overcome, I don’t remember because usually when I see something which I think I have to overcome I just go forth and overcome it and if I fail at that I go forth and I don’t dwell on the failure either”…[Listen for More]
Favourite Books:The Toyota Way: 14 Management Principles from the World’s Greatest Manufacturer Book by Jeffrey K. Liker
“Only that which the customer pays for is value, all else is waste”
Recommended Online Resources:
- Mailchimp – provides marketing automation for e commerce businesses Send beautiful emails, connect your e commerce store, advertise, and build your brand
- Facebook – an American for-profit corporation and an online social media and social networking service based in Menlo Park, California.
- Indiegogo – From concept to market with crowdfunding. Indiegogo is where entrepreneurial projects come to life – amplified by a community of backers who believe the world benefits when every idea gets an equal shot at success.
Best Advice to Other Entrepreneurs:
“Start, listen to your customers, and if you don’t have customers, find them first, don’t build something that you don’t know you cant sell”…[Listen for More]
More About Michael Mindes:
Neil’s Quote at the Beginning:
“Nobody can teach you what you cannot perceive.” Aniekee Tochukwu Ezekiel
Other Quotes From the Chat with Michael Mindes:
“When they buy a board game they’re buying the physical materials, they’re paying for the game design, they’re paying for the user interface of how the game design and how those materials work together and artwork and that’s pretty much it, it doesn’t matter to them how it got delivered to them, it doesn’t matter to them everything else we had to do behind the scenes, all that other stuff, if we could just get rid of it and still deliver the final product would be ideal”
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